Showing posts with label renderman. Show all posts
Showing posts with label renderman. Show all posts

Thursday, January 16, 2014

New Microfighters Episode!!


The first episode of the Microfighters series has been posted! I am so excited about how this turned out!
This was one of our studio's first longer episodes. I had the privilege of lighting all but three shots for this episode and compositing most of them in Fusion. Definitely had quite a few hiccups and there are things we would have liked to have done better, but it was still very fulfilling to work on :)

Enjoy!

Wednesday, February 15, 2012

Lighting Reel 2011

Current lighting reel! I'll add my thesis shots as and when I complete them.





1) Group Project with Paul W. Gerla during the Summer Pixar Undergraduate Program (2011). We had to come up with a short, two-shot narrative. I was responsible for the lighting, set-dressing, layout, some of the modeling as well helping develop the concept and design of the piece. Paul was responsible for modeling, shading as well as the fog-effect. 

Time taken for all aspects of the visuals: 5 days. Rendered using Renderman.
2)Lighting from Reference: a one-day exercise during the Pixar Undergraduate Program. Rendered using Renderman.
3)Final Compositing Project for a school Lighting Class. I worked with a photography student, Jami Ann Plekon. We planned the concept together and set up the lights in the photoshoot. I then built the CG cage to be composited into the photograph. Rendered using mental ray. Time taken: 5 days
4)Final project during the Pixar Undergraduate Program. I was responsible for changing the time of day from the original shot in Toy Story 3- from day to night. All the lights from the shot file were removed except for the default character light rigs. I was responsible for all the lighting. Everything else was created by Pixar. Time taken: 10 days. Rendered using Renderman.
(I chose this shot for its level of complexity: it has both a main human and toy character and the focus shifts from one to the other during the shot. In addition, there are several props, toys with fur, and a human with sub-surface scattering. I also wanted to challenge myself by trying to light a playtime scene at night while still keeping it friendly and warm. I took the liberty of cheating a night-light screen left, which was not there in the original film)