Showing posts with label rigging. Show all posts
Showing posts with label rigging. Show all posts

Monday, November 15, 2010

render party!

Modeling, Shading and Rigging Reel 2010-2011 from Shreyasi Das on Vimeo.

[2012 UPDATE: If you wish to view this older version of my 3D Generalist Reel, the password is "reel2010". Please note that this is not my current demo reel. Thank you!]

Quickly threw this together today. Well not so quickly, but finished it in one day, compared to my first reel that took me half my academic quarter to compile.

I want to refine it further, and re-render some things that our Renderfarm messed up. Also wish I knew better last year than to smooth my typewriter model. It's not the best reel, I admit. Either way, I at least have something right now, so I don't have to panic near deadlines. I want to focus more on working towards an animation reel in the coming months.

Ohkay, good night!

Tuesday, November 9, 2010

enter protagonist




Here's my bot for my upcoming student film, almost done!! These are two renders I did for my Advanced modeling class.


And here's proof that my rig actually works so far! The poses should be familiar from Richard William's book of awesomeness. I slapped in the extreme poses for the character for this quick test animation. At first, I was going to animate something for a shot in my film, but I decided to do something more "cartoony" with broader movements to really push the rig. In actuality, the acting in my film will be subtler, but I wanted to make sure my rig was capable.


I can't wait till I can start animating!! But for now, on to more lighting tests!!

Tuesday, October 19, 2010

Mr.Bean, done.

Final render. I realize the blend shapes at the end are just mushed up in the animation. We had to make a clip under 10 seconds and I have a million blend shapes. I'll go back and make a better clip of it.

But for now, here he is! I'm not too happy with how he turned out, but it went somewhere.


Mr. Bean Caricature Bust from Shreyasi Das on Vimeo.

Friday, September 3, 2010

a new beginning

The safety instruction monologues by airplane stewardesses are ringing in my head in all languages right now. I'm off for a ride, and I don't know what it's going to be like and it's shamelessly frightening!!

I like, at the end of of a period of time, or seasons in this case, to say that I've accomplished something. So by the end of the summer, I think I can safely say I've got a better grasp at the concept of rigging than I did before. On my second go, I think I made a decent rig for a really rough representation of my character for my next film.




There were a bunch of crazy problems that got me all frustrated and then I figured out solutions to them and felt elated, but then it lead to other problems, which I fixed again, messed up again, yadeyada.. But in the end, I think it turned out to work well. I mean, I was able to animate a really quick walk cycle with it without facing any problems (except for the shape and dimensions of the character which was very distracting and got in the way). And it also helped me learn how a rig that I build works, in comparison to the rigs I am used to working with.































And lookit that mustache test!!


Hopefully, now that I've gone through this, the process will be much smoother when I finally do it on the final character.

Wish me luck!! I have homework already!