Monday, November 15, 2010

render party!

Modeling, Shading and Rigging Reel 2010-2011 from Shreyasi Das on Vimeo.

[2012 UPDATE: If you wish to view this older version of my 3D Generalist Reel, the password is "reel2010". Please note that this is not my current demo reel. Thank you!]

Quickly threw this together today. Well not so quickly, but finished it in one day, compared to my first reel that took me half my academic quarter to compile.

I want to refine it further, and re-render some things that our Renderfarm messed up. Also wish I knew better last year than to smooth my typewriter model. It's not the best reel, I admit. Either way, I at least have something right now, so I don't have to panic near deadlines. I want to focus more on working towards an animation reel in the coming months.

Ohkay, good night!

Saturday, November 13, 2010

lighting tests, cntd.

[2012 UPDATE: The passwords for the following videos are "test"]

Shot001_LightTest_11.10.10 from Shreyasi Das on Vimeo.

Re-did some lighting tests, with the character textured correctly this time. It's not bad, but it still feels flat to me. Going to play around with the lights more before break starts and I don't have the privilege of rendering in the lab anymore.. Rim lights should help break out the flatness a little, and probably a little more contrast. Other than that, I don't want to get carried away with lighting and texturing. Animating the clocks from shot-to-shot is going to take some meticulous thought, and that's next on my list to tackle before I start animating next quarter.

I also plan on thumbnailing most of my shots over break.

Shot010_LightTest_11.10.10 from Shreyasi Das on Vimeo.

Also, working title has been changed to "Dissonance".

Tuesday, November 9, 2010

enter protagonist




Here's my bot for my upcoming student film, almost done!! These are two renders I did for my Advanced modeling class.


And here's proof that my rig actually works so far! The poses should be familiar from Richard William's book of awesomeness. I slapped in the extreme poses for the character for this quick test animation. At first, I was going to animate something for a shot in my film, but I decided to do something more "cartoony" with broader movements to really push the rig. In actuality, the acting in my film will be subtler, but I wanted to make sure my rig was capable.


I can't wait till I can start animating!! But for now, on to more lighting tests!!

Thursday, November 4, 2010

sneaky peaky

These tests took about 11 hours to do. The character isn't done texturing yet. Now that he's in the set, I have a better idea of how to texture him so he doesn't blend in with the background so much. Till now, I've been using the Norman rig in my 3D animatic, so now I have a better sense of where I should be going.

Also, rigging is still as terrifying. But I have to thank my self from the past for making life easier for me in the present by practicing rigging all of summer =)



^ I goofed up on the timing of the light for this one.

Wednesday, November 3, 2010

digging out some modeling




Here's something I forgot to post last time.. It's my first project from Advanced modeling. We had to find a common, everyday object, make an efficient "rigid" model of it (^above) and then a "soft" deformable/animateable model with more edge loops, etc. I should post more pictures with my edgeloops on them.

Here're some of my reference images...







And here's my final animation of the soft model. There are a few things in the animation I want to go back and fix- like the snappiness that happens when it jumps up, etc.




And this is the first rig test I did for the headphones. Animating the wires was quite difficult!