I finally got into a lighting class and I love it!!
Here's our first assignment- we were told to light a still life using primitive shapes, a white lambert shader, spot & ambient lights, and direct illumination with Maya Software. I decided to find a painting use it to influence how my still life looked. Here it is!
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And then I decided to do another render with some white blinn and phong shaders just to add some specular highlights.
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